Development of a game concept and comprehensive design, including character and environment design, based on a selected theme.

Teamwork: Roni Zadam, Elinor Moreki
Supervising lecturer: Lilia Rio

PRINCE

BACKROUND STORY

Prince, a pampered cat from Haifa's Carmel Center, lives with his kind owners.

During a routine visit to the vet in the lower city area, Prince escapes from the clinic and gets lost in the lower city, unable to find his owners or the way back home. He wanders the streets of the lower city, encountering obstacles, people trying to steal him, and scary dogs. Eventually, he finds the entrance to the Carmelit at Paris Square.

He rides the Carmelit up through the stations, and between each station, he ventures out to explore, encountering new enemies but also enjoying delicious chicken he finds along the way.

GENERAL INFORMATION

Game Title: Prince

Genre: Action-Adventure

Theme: The city of Haifa

Target Audience: 10+

Mechanics: Fighting enemies, eating chicken

Design Theme: Pixel art

GAME DEVELOPMENT

 I am currently learning the Unity game platform and the C# programming language. The goal is to complete the game's development within six months so that it will be available for mobile download and play.

REFERENCES

WIREFRAMES

CHARACTERS

ASSETS

GAME UI

LEVELS BACKROUND

GAME LOGO

FRAMES

GAME DEMO